Apex aim lab
A good aim is not the be all and end all either: competitive shooters are as much about positional awareness and playing smart as they are going for a tonne of frags. However, this isn’t to say that you should overlook the controller completely - with a little bit of practice with your aim, you could potentially frag out with the best of them.Ĭompared to a KB+M setup, there aren’t that many options out there to help your controller aim, but as with all things, the best thing to do is to simply practice and practice and then practice some more. Precision is far finer and you are able to react much quicker than you would with a controller, which is why you seldom see the best of the best in their respective games pick up the sticks. Game version (Steam & Origin): v3.0.6.From the early days of first and third-person shooters, a keyboard and mouse has widely been acknowledged as the ultimate way to play. The host program exits if you close Apex and the guest client application. Currently there is almost no smooth with aimbot, you can increase the value but with more smooth you have less prediction accuracy.
The aimbot doesn't aim at knocked players. If the distance from the enemy is written in red instead of green, it means that the player is knocked.
The number next to the distance is the team id of the player. The bars around the players are the indicators of health and shield. The (0 - 0) next to the title is the spectators count (enemy - allied). LEFT/RIGHT arrows - Decrease/Increase max distance for ESP/Aimbot (200 meters default, 100 min, 800 max). If it is green, everything is disabled if you have enemy or allied spectators. If it is orange, everything is disabled only if you have enemy spectators. If the title is red, everything works without checks on the spectators count. Now you should see "Ready" on the host terminal and on the guest client application.